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Teach Yourself Game Programming In 21 Days
The introductory chapters provide a solid basis in using Direct3D and DirectSound in a 2D gaming environment, providing not only the necessary theoretical discussions, but also sample programs that demonstrate the concepts discussed. Once the reader learns these basic DirectX techniques, the book leads the reader through the design and programming of a console-style computer role-playing game. As the reader builds the game piece by piece, he not only applies what he's learned about Direct3D and DirectSound, but also learns the fundamental skills needed to program games. Currently, no other book on the market covers the same material.
Ketersediaan
| 577-1 | 005 Lam t C-1 | Perpustakaan Kampus 1 - Jln. Laksda Adi Sucipto Km 6,3 Depok, Sleman, Yogyakarta. | Tersedia |
Informasi Detil
| Judul Seri |
-
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|---|---|
| No. Panggil |
005 Lam t C-1
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| Penerbit | Sams Publishing : USA., 1994 |
| Deskripsi Fisik |
xxii;948 hlm;18,5 x 23 cm
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| Bahasa |
English
|
| ISBN/ISSN |
92-66642
|
| Klasifikasi |
Komputer
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| Tipe Isi |
-
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| Tipe Media |
-
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|---|---|
| Tipe Pembawa |
-
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| Edisi |
First Edition
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| Subyek |
-
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| Info Detil Spesifik |
Koleksi Perpustakaan Kampus 1 - Jumlah 1 Eksemplar
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| Pernyataan Tanggungjawab |
Penulis, Andre La Mothe
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Versi lain/terkait
Tidak tersedia versi lain






