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Teach Yourself Game Programming In 21 Days



The introductory chapters provide a solid basis in using Direct3D and DirectSound in a 2D gaming environment, providing not only the necessary theoretical discussions, but also sample programs that demonstrate the concepts discussed. Once the reader learns these basic DirectX techniques, the book leads the reader through the design and programming of a console-style computer role-playing game. As the reader builds the game piece by piece, he not only applies what he's learned about Direct3D and DirectSound, but also learns the fundamental skills needed to program games. Currently, no other book on the market covers the same material.


Ketersediaan

577-1005 Lam t C-1Perpustakaan Kampus 1 - Jln. Laksda Adi Sucipto Km 6,3 Depok, Sleman, Yogyakarta.Tersedia

Informasi Detil

Judul Seri
-
No. Panggil
005 Lam t C-1
Penerbit Sams Publishing : USA.,
Deskripsi Fisik
xxii;948 hlm;18,5 x 23 cm
Bahasa
English
ISBN/ISSN
92-66642
Klasifikasi
Komputer
Tipe Isi
-
Tipe Media
-
Tipe Pembawa
-
Edisi
First Edition
Subyek
-
Info Detil Spesifik
Koleksi Perpustakaan Kampus 1 - Jumlah 1 Eksemplar
Pernyataan Tanggungjawab

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